@moothejew > I'll defer that question to @Jason, since he's handling the account system. My understanding is that the account system's back-end is all in place, and we just need to get the front-end polished up, and tested a bit more, before we put it up for the public.
I am a programmer, and one of the co-founders of Hidden Achievement.
Posts made by Tess
RE: Where is it?
RE: Where is it?
@DC4U2 We got ours, too! Super-happy. And thanks for checking in with us!
Here's the skinny:
The account system (so you can redeem your keys, etc.) is mostly done. We're doing internal testing on it, and we still need to enlist a graphic designer to prettify it for public eyes.
We just got the final card art for the book decks, and all the card text and art for the expansions from Evil Hat, on Feb 10. I'll be integrating the art and data within the next week, but the logic will take longer.
I'm currently working on implementing the Talent cards in the base set. Here's one of the prompts for Harry's talent:
Development is running a bit slower than expected, because of some fundamental philosophical differences in card design in this game from the last card game I worked on. That's probably something I should write a longer article on, because I think it would be interesting to designers and would-be designers.
Now... back to the code mines with me!
RE: Where is it?
@Dragen3 Great question! I was planning to emulate the physical game as closely as possible, from a mechanical perspective. That means rolling for the card distribution, just as you would in the real game. However, if you think it would be fun for players to run custom card distributions, that's certainly something I can add to the Wish List.
Work-in-Progress Screenshots #1
Here's my first pack of screenshots showing work-in-progress for DFCO. These are all 1024x768, so you can see what the game looks like at iPad aspect ratio. On a wider screen, the game uses the extra space to spread the player's hand out a bit more.
This is not set-in-stone, yet. We may be reorganizing/redecorating later.
Card Browser: Hero Card
As you can see, we've got our compositing working for the detail cards. These are totally data-driven, so localization and/or rules corrections are possible, when necessary.
Card Browser: Foe Card
This card shows has a lot of bits and bobs on it. I wanted these to be really close to the print versions of the cards.
Card Browser: Obstacle Card
Inline + and - just like on the real cards. (Had to make a symbol font for that!)
New Game: Solitaire
These New Game screens may end up with more options on them, later. For a Solitaire game, you can pick which two characters go out with Harry (or leave them random).
New Game: Hotseat/Pass-and-Play
This game mode is for multiple people taking turns playing on the same device.
New Game: LAN Multiplayer
This mode is intended to be played on your local network. The "Table Talk" setting is so you can set the level of communication allowed with your other networked players.
New Game: Online Multiplayer
This mode is for playing on the Internet. There's a lot we're still fleshing out for that, right now.
I've been doing most of my work on the Solitaire and Hotseat modes, so far. This is the screen for picking characters for Hotseat players. In this instance, we are using the special two-player rules, so each player gets two characters to play!
Enforcing the Rules
The great thing about electronic games is that they can automagically apply rules for you, so you don't have to remember to do that!
Who goes First?
Harry always gets to pick who goes first at the start of the game!
The Play Screen
Here, you can see the simplified version of the cards that we've created, for use for high visibility on a wide variety of screens. If you happen to have a big, beautiful, high-density screen, there will be a setting in the Options screen that will allow you to use the detailed cards all the time!
Zooming the Cards
You can tap-and-hold, or use your mouse-wheel to zoom any card on the board. If your'e using the simplified cards, this will zoom into the detailed card, so you can read all the text clearly.
Well, that's it for now, folks. If you have any questions, drop them on the Discussion board. Thanks!
RE: Where is it?
@DC4U2 Hi there! We just posted a screenshot to Twitter and Facebook a couple of days ago! I suppose I should get it up on the forums, so you can see it here, too. I'm working on a video, as well, but haven't got it ready yet.
I don't have a big team working on this (and I've had other contracts I had to meet deadlines on), so it's taking some time, but it is still very much in-progress. When it's beta time, I'll definitely get the bullhorn out and make some noise.
RE: Game Tests
That's a great question! We haven't fully fleshed out our beta plans yet, but when we start looking for outside testers, backers will absolutely have priority. It makes perfect sense, when you think about it, because the backers know how the game is supposed to work!
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