Awesome, looking forward to hearing more about your "Fate Campanion" app if it happens to move forward.
Posts made by MathiasJack
Another aspect (Ha!) that my group uses the Deck of Fate for is using the back of the cards as Fate points.
Would it be possible to have an option in the Deck Manager: Deck Creation screen, for a Fate Point option?
What this does in play: when drawing a card, the app gives the user a choice to place the drawn card (without seeing what the drawn face value is) as back side up, or maybe something, as a coin off to the side.
What this does for the role playing mechanics: when you choose to take a fate point, you are diminishing the number of cards you can pull from your entire deck. But that fate point does represent a +2 or a reroll, so it might be worth it.
My game group likes this dynamic. It creates the sense of storing up the chance of random cards as actual fate to choose when to use, regardless of the what the face value of what the fate point card would have been. If that makes sense.
Not sure if this variant is intriguing enough to introduce for other groups to enough.
I am curious if this would be a helpful option for other users: hand limits.
Under Deck Manager, when one goes to create a new deck and the screen opens up with the various options, I would find the choice to limit one's hand to a number of cards useful. If you draw beyond your hand limit, then you are asked to discard one of the cards from your hand.
Not certain if I am the only one to find this useful. I know that my game group use the Deck of Fate in this fashion, with our hands limited to our refresh. Enforces a bit of resource management.
BTW, I am enjoying your apps. I came about Hidden Achievement through being a backer of the DFCO game and getting the free app expansions. I've playing the DFCO app constantly now, but am also really loving the Deck of Fate app. It's going to take my Fate games to the next level, especially when GMing. I am giving both apps great reviews!