It should already be looping or playing the audio on shuffle based on the settings in the options during play. We'll look at that to make sure it's correctly restarting the audio (or starting a new track if it's set to shuffle) after the current track finishes.
I am a programmer, and one of the co-founders of Hidden Achievement.
Posts made by Jason
RE: Looping the music/ambient tracks
Why doesn't the Showdown let me roll on cases at the end of Proven Guilty?
The Proven Guilty showdown card does not have any options for rolling to add Hits to Foes. This means that only Case cards can be solved through showdown rolls when playing that deck.
Remember that card effects will still trigger during the showdown, so you can still add Hits to Foes that way.
RE: Proven guilty showdown does recognize foes with hits
That's correct - the Proven Guilty showdown doesn't provide options to roll to add hits to foes (hint: effects from solved cases can still add hits during the showdown).
White Night has a similar showdown, which doesn't have options to roll to add clues to cases.
Would it help if we showed the showdown card during game setup for the regular books, similar to how the Side Jobs deck already does?
RE: Skill Prompt Deck
This is definitely something we can look into. We don't have a license for the Skill Prompt deck, but we can discuss that with Evil Hat.
We've also been toying on and off with a separate app that's a full "Fate Companion" app for Fate-based games with features that don't really make sense to combine with the Deck of Fate. There are no definite plans for that yet, but it's something we've been wanting to make for our own games.
RE: You’ve had every advantage in life achievement issue
That's a bug. Both that achievement and "The Sorcerer's Apprentice" have errors in their Game Center data preventing them from working with the current build. We have a fix that will be released with our next update.
RE: Version 1.0.3 on iOS 11.2.2 (ipad4mini) wraps game stats is over 99
Thanks for reporting this. We've also seen this reported on the Steam build. It's on our list of bugs to fix for the next update.
Why doesn't the Showdown let me roll on cases at the end of White Night?
The White Night showdown card does not have any options for rolling to solve Cases. This means that only Foe cards can be defeated through showdown rolls when playing that deck.
Remember that card effects will still trigger during the showdown, so you can still add clues to cases that way - for example, if you defeat Skavis Agent during the showdown, it will add 2 Clues to "Identify the Skavis", potentially solving that case.