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  • RE: View discards, and "Oops!" button

    Those are great suggestions.

    We've looked into what it would take to "undo" an action, and because of the complications of dice rolls forcing some actions to be locked in, we added confirmations for most of those actions in place of "undo".

    posted in Feature Requests
  • Release Notes: Version 1.2.2

    Version 1.2.2 includes a number of fixes to gameplay bugs discovered since the previous update. These include:

    • Kincaid's Isolate & Eliminate can now be played when the only Foe with Hits is the first Foe in the order Foes are searched
    • Lash's Gift should no longer get stuck when prompting to discard a card.
    • Card effects that require more than one discard no longer get stuck when there aren't enough cards in that player's hand.
    • Obstacle and Advantage cards are no longer treated as cards with no Hits/Clues when determining if Winter Knight Harry can use his Mantle of Winter talent.
    • Sign in / sign out / achievements buttons for Google Play should now work properly.
    • Remote players in a network game no longer get stuck when Harry declines to discard a card when prompted to do so after playing Lash's Gift
    • The "Running on Fumes" obstacle in Side Jobs no longer modifies the die roll for additional clues on Susan's "Pen Is Mightier"
    • Kincaid's Tripwire can no longer be used on Foes at range >1 in the secondary row when "Lost In Undertown" is active.
    • Winter Knight Harry will no longer appear in the tutorial after being used in a solitaire game.
    • A few cases where Winter Lady Molly using Power of the Lady to modify a die roll was adding the modified roll to the original are now replacing the roll correctly .
    • A number of instances where resuming a game could cause the game to break are now fixed. One of those was if the game was paused/resumed during the selection of a draw or draw from discard.
    • The game log is now saved and restored when a game is resumed.
    • Added some protection against double-clicking the discard button triggering a double discard of the same card.
    • The bug reporter now provides feedback after a bug report is finished submitting or fails to submit. It also now clears out the description area on success to help prevent duplicate reports.
    • In a multiplayer game, only the active player is prompted for the card swap as part of Isolate & Eliminate.
    • Android now includes ARM64 native support.
    • Ra is no longer prompted for Imbued Fire when no other player has non-infinite range attack cards in their discard pile.
    • Added some game logs for cards that add Fate Points.
    • On the shop page, Helping Hands now correctly shows that it includes "Small Favor" rather than incorrectly showing "Proven Guilty"
    • The wrong card will no longer be discarded in some cases when in a 2-player game.
    • Delayed the early victory announcement until after the rest of the turn's actions have run.
    posted in Announcements
  • RE: Known Issues

    Known issues in the current build (1.2.2):

    • Lash's Gift sometimes gets stuck when prompting to discard a card.
      • STATUS: Fixed in the next build. Workaround: don't set the animation speed to max - stop a little below max.
    • Kincaid and Mortimer's stunt cards may sometimes cause target cards to land in the wrong location.
      • STATUS: Fixed in the next build. It turns out this was the same animation speed bug as the problem with Lash's Gift.
    • Bug reports don't submit correctly from the tutorial
      • STATUS: Fixed for the next build.
    • Online games created on Amazon devices fail to start correctly.
      • STATUS: Fixed for the next build.
    • Using Winter Knight Harry's Investigate card, "The Za Lord's Guard" in Storm Front causing a sequence that solves "Victor Is Missing", solves "Who is the Shadowman?" from the effect of "Victor Is Missing" with "Who is the Shadowman?" in the row following "Victor is Missing" causes the game to get stuck.
      • STATUS: Fixed for the next build.
    • Selecting Winter Knight Harry's stunt while playing Ghost Train and then canceling the stunt use ends up moving the Soul Train card forward
      • STATUS: Fixed for the next build.
    • Solving Hit on the Carpenters in a Side Jobs game when there are no other cards in the row causes the game to get stuck.
      • STATUS: Fixed for the next build.
    • *Aristedes is not correctly taking damage from attack cards that also damage adjacent targets, like Winter Lady Molly's Illusory Betrayal.
      • STATUS: Fixed for the next build.
    posted in Bug Reports
  • Release Notes: Version 1.2.0

    Version 1.2.0 Release Notes

    Version 1.2.0 is out as of July 25, 2018! The major addition with this update adds Expansion 4: Dead Ends.

    Full release notes:

    • Expansion 4: Dead Ends, including decks for Jared Kincaid, Mortimer Lindquist, Changes, and Ghost Story.
    • An entirely updated Online network mode, which uses a common server instead of requiring a direct connection between guests and the host device. This mode is intended to eliminate a number of problems with playing multiplayer over a network.
    • The character selection interface is improved, and now works like the book selection interface.
      * Multiplayer game setup screens are cleaner, and now show the book and game settings.
    • A new "news" system now displays news on the start menu screen.
    • An icon will now show up on the start screen when your Hidden Achievement login times out.
    • Game log now includes additional actions, including logging when a player passes their turn.
    • Zooming the table talent card will show the correct side of the card when one of the Carpenters has activated their talent.
    • Restoring the game now works properly in some cases where it wasn't before.
    • When Molly Carpenter is prompted to modify a roll, the interface now shows the card with the roll being modified.
    • Molly Carpenter can now modify Susan's "Infected" variant card rolls when they're teamed up in a 2-player game.
      * The Tutorial no longer gets stuck after taking the "Beer at Mac's" advantage when the "Extra Card" option has been enabled for solitaire play.
    • A number of cases where the game would get stuck when causing another player to discard have been fixed.
      * The fate cost of a card that is discarded due to a failed range roll now includes any obstacles that modify the cost.
      * Some more splash messages can be dismissed with a tap/click.
    • Audio should loop properly now when a track ends.
    • Molly can now borrow Harry's "Blasting Rod" stunt to attack targets that Harry was prevented from attacking himself.
    • Resizing the window when playing in windowed mode on desktop now works much better.
    posted in Announcements
  • RE: trouble logging in on an iPad

    There might be a couple things here - first, it looks like one of our SSL certificate on our web server expired today. That's now updated, and might fix the problem. Another possibility is that we do have a known issue with the iPad Pro keyboard dropping part of the input when used to enter text in the game. If you're using the keyboard and the updated certificate didn't already fix the issue, try typing in your username and password using the on-screen keyboard.

    posted in Tech Support
  • RE: Cannot register

    Sorry to hear you're having trouble registering. Those emails should be sent out nearly instantly when you register. I'll take a look and see if I can figure out why they might be being delayed on their way to you. That could be anywhere between our servers and Amazon's mail system and your mail provider.

    I also manually extended the expiration time on the registration code from your latest registration attempt. I can send that code to you and bypass the slow email systems, if you email us directly at

    posted in Tech Support
  • RE: Online Multiplayer Using Different Platforms

    Online multiplayer mode has similar limitations to direct IP connection, in that the host must set up their network to allow incoming connections - which may involve modifying settings on your gateway to enable port forwarding.

    The specific instructions for setting that up will depend on the gateway hardware used on the host's network. We have some additional information to help with setting that up

    We're still working on an improved implementation of Online Multiplayer that uses our servers to work around requiring that additional setup.

    posted in Tech Support
  • RE: Online Multiplayer Using Different Platforms

    @amethyst_andi Hi! We’re on the expo floor at Pax right now, but we’ll get you an answer to your question as soon as we can!

    posted in Tech Support
  • RE: Unable to login.

    We just rolled out a fix for this. During today's update, we missed an update to a server component that was needed to go with the new version of the game. Make sure you're updated to version 1.1.0.

    If you're still having problems after this fix and after updating, please let us know!

    posted in Bug Reports